I'm a game designer, which means that my preferred space is taking systems of interaction apart and reorganising them to be fun. So when I wrote the business plan for my own company, I took the…Continue
Tags: emergent, design, plan, business
Started this discussion. Last reply by Danny Day Jan 17, 2011.
Alistair Petersen left a comment for Danny Day
Peter van der Watt commented on Danny Day's blog post Business plan crits, comments and feedback
Peter van der Watt commented on Danny Day's blog post Business plan crits, comments and feedback
Peter van der Watt commented on Danny Day's blog post Business plan crits, comments and feedback
Simon de la Rouviere commented on Danny Day's blog post Business plan crits, comments and feedbackQCF is in the process of applying for a loan for the final push on Desktop Dungeons, so I've had to update our business plan. Seeing as our games benefit hugely from work-in-progress criticism, I thought I'd do the same thing for the plan itself.
Is there any information missing that…
ContinuePosted on April 13, 2011 at 13:35 — 11 Comments
... QCF's Desktop Dungeons, mashes rogue-like and puzzle-game play in a way "so fun and elegantly designed" that jurists didn't hesitate to…Continue
Posted on January 7, 2011 at 0:45 — 4 Comments
Alistair Petersen said… Nobody is in this to eat lentils and packet soup. We all want to build a business that gives us the lifestyle we want and the financial freedom we are chasing. But the view on what constitutes Ramen profitability is a little funny for me too.
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